Wednesday, November 27, 2019

Workshop 3 EVALUATION

This workshop, I was mainly expected to make my own music for a scene that has no music, in order to do this, I had to choose, a scene that would utilise no forms of music at all, however there can be both dialogue and sound effects included. In order to create music I was expected to create an instrumental piece in Garage-band and hoping that the music will fit in with the scene. By using given music instruments in the program itself.

My main goal was to make sure that I could incorporate more tension to the scene making it more tense than it was but not something that was over tense. In order to do so, I was able to use the two aforementioned instruments and was able to record notes using a computer keyboard, and after messing around with various notes, and playing about with times on the video clips.


After using a YouTube to MP4 converter, and finding the scene on Youtube like the aforementioned workshops, I used Garage-band in order to edit the sound levels as well as the music, making sure that everything fit there were no external recording processes. In this instance, I used integrated music instruments specifically, the infinity pad and Dirty analog monster-bass, both forms of bass' that I used, in order to add tension to the scene.


 I was able to create a small music track that would help to create tension in our said scene, I chose to use two completely different instrumental sounds, this was mainly because, I wanted to help create a contrast and mores a build up to the final climax of the scene that, by using higher notes and also using some melodies from holding down one key in order to give it a good start and then soon something that I could build something off, I would also leave gaps and whatnot in the middle of the scene mainly to give the scene more meaning and again more tension as with no music it already includes the tension of maybe an accident or something bad occurring, before then using my second instrument to help create the next part of my track and build upon any further tension.

Overall I used the second method in order to create any the track which was to write original music for the soundtrack, in this instance making it non-diegetic sound rather than diegetic sound. With the use of any instruments that I found in Garage-Band, and using them to make the track seem more in sync, and making the mood something tense, and giving it that meaning that this was a close call.



For this workshop I was also expected to work, on making a music track work on a clip from a film that already doesn't have any, or lack any music whatsoever. For the scene I have chosen I am using the same scene as aforementioned the "Close call" scene from Mission Impossible.

For this scene, I have chosen to fit the scene using the main theme song, and fit that over the movie scene, in order to do this I used GarageBand, to fit the music over and even sync it to the scene so that it doesn't seem too out of place nor distorted, and in fact made it look as if the scene fit well with said music in order to achieve this I used cuts when appropriate,  so that I could help the scene look right with leaving some form of ambiance and quiet humming sounds at the most tense scenes, to help with adding and emphasising even more tense than it already was originally. Furthermore,  by including the ending of the scene I used the end of the song, and implemented it into the end of the scene, unlike previous workshops there were no uses of recordings so no extra devices or anything are needed or were needed.

Evaluation 2 Dubbing voices (lip syncing)

In this workshop we were tasked with finding and dubbing over an entire scene from a movie mainly just what the characters do and say as opposed to the last workshop where we had to, simply re-enact the thoughts of characters for around a minute, from a form of media. This time around we have chosen to dub a scene from Detective Pikachu more famously recognised as Tim’s and Pikachu’s first meeting scene which we decided to dub over. Without any music in the back.

 Our main focus was the dialogue and making sure that it managed to sync with the lip movement in a better manner, that made it look clearer. 

In order to record our voices, we used our phones in order to help us capture said sound. In order to edit said clips to the program known as Garage band in order to edit the entire score, in order to get less clashes, I muted the original, track. In this workshop the goal was mainly for the group to, be able to successfully dub over said lines rather, meaning any lack of sound effects or music, won’t be worried about. 

To edit out the track we mainly muted the original video track, and added our voice lines over what the characters had sad by watching and attempting to mirror lip movements, to make it seem as if we’re the characters by being able to successfully mirror timing and dub clearly, over into a microphone without any potential disruptions or static noises that would end up making the final product something that our audiences can’t really hear. In order to ensure this, we made sure that we could get an empty space where there would be less likely of a chance with any echoes or any form of ricochet effect, as well as making sure that only one person in our group was recording their respective lines after another person has done their lines to help make the editing process much more efficient for the final product. 

Dub workshop 1 Evaluation

In this evaluation I’ll be covering the process about the workshop, in which we were tasked to record the thoughts of characters, in terms of what I had to do was find a television or film scene and record a dub for a character thought roughly around 30 seconds to a minute using Garage band to edit my voiceover. The main focus would be around nothing but voicing a character's thoughts and so therefore we chose a small scene from the animated sonic series to voice over.

Programs used included me using Garage band (as aforementioned) which allowed me to sync the dialogue to the other sounds in the scene, and then using premier pro, in order to help make sure that the final video was the correct duration, and that the final product flowed properly, so that the sound wasn’t distorted nor were the original sounds and our recorded score were clashing either, luckily that wasn’t the case and the final product came out better than expected. 

In order to record said lines, or scripts we used our phones to record the script and another phone in order to listen to the video and sync our voices to the voices so that placement was done well.  We only dubbed the lines that only include any form of thought processes that the characters will be going through. 

In terms of audio techniques, we made sure that there was a good use of thoughts used in order to make the entire video work, giving the characters some form of diegetic sounds including the sound effects that were also included, making the video more original and more realistic. The use of voiceover helped to add a confused mood to the scene as it was a scene that we saw the character as confused and was giving the character a voice in the form of giving the character inside thoughts,  by doing so we were able to provide more clarity on the thoughts and feelings our character was feeling in this scene.






For access to the scene click here:
https://drive.google.com/open?id=16rjAtr5eMWhP-3D9rehhc0W72Fzmws8C 

Friday, October 18, 2019

Unit 38.1

UNIT 7.1 

INTRODUCTION
In any form of moving image productions, sound is a key and essential part of production as it becomes a clear indicator to audiences as to what is going on in the scene and helps to emphasise and tell a narrative on screen. Sound can often range in many forms in media including dialogue, music and sound effects. In this essay I’ll be taking a look at three scenes/episodes from three forms of moving media in particular animation film and a documentary. I’ll be also analysing how each form of media uses sound to help them to get their respective messages across to the audience.


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CASE STUDY 1 CHILDREN OF MEN OPENING SCENE (2006)

 Firstly, I will be analysing is the opening scene to the movie Children of Men (2006). In the opening moments of the scene there are no forms of background music, in fact to compliment the setting, the movie uses ambiance, being the base use of sound to give off a sense of realism such as bus noises, people talking and so on so forth. These sounds were used to indicate that the city of London, is still busy. The scene mixed with the ambiance of the city also includes dialogue to add more and more realism as well as life into the character, for example the news headlines that we hear at the beginning of the scene, is a good example of how functional dialogue works, using short sentences that mainly informs the audience of anything, with a powerful meaning that gets the audience feel something. This scene also uses Hyper realism, towards the end of the scene, when the explosion occurs the sound is exaggerated by the use of ringing noises and the ricochet of the bomb's impacts, to the point where all other sounds such as the aforementioned ambiance, and dialogue are met with faces of shock and drowning screams layered into, the ringing sounds, that are heavily exaggerated mainly to suggest that an important event has occurred. Another implication of this could simply be the way the character is feeling and what they may be hearing giving us as an audience an involvement in the story as to what may be going on, putting us in the protagonist's shoes, this mixed with the use of a camera following the perspective of the protagonist helps us as the audience, see the scene in a more clear perspective and helps us develops more of an understanding of what happens on screen. 


The purpose of a scene in a movie is to create a mood, and as a result of this scene’s musical score overall, has given it the result of a scene that’s considered dull at first, we know this because of the ambiance used a little before the explosion occurs we can hear, talking and city noises, that can be seen as naturalistic to the audience, as it’s something that would be expected to be heard in a setting as dull as this one. Making for an example of a “calming before the storm” type scene. However, hear we also have a good example of having a disruption in the scene, where we have the bomb part of the scene occur. Both of these examples are good examples of synchronous sound, which for the scene is a bonus as it allows it to clearly tell and show the story as it unfolds in the opening scenes. 


CASE STUDY 2 CHILDREN OF MEN ENDING SCENE (2006)
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The next example that I'll be analysing is the final scene of from the movie “Children of Men” from the scene “We’re safe" and how sound mainly effects the way the scene is portrayed. 


Firstly, there's a slight use of music towards Theo's death to indicate that something's sad or melancholy is about to occur, the music used is a sad choir type of music. By using this type of music, it gives this scene a sense of emotional realism, being symbolic to the build-up towards Theo’s death, by doing so it’s gives off the implication that something has occurred, as the scene progresses the music gets louder and becomes an indication of the boat, almost giving the boat its own motif, in the movie to help signify safety or the assurance that something good will happen, by giving the boat this track or “motif” it’s helping give the scene more life as well as characteristic as well. This is all non-diegetic forms of sound that helped developed a freedom type mood for the audience to experience whilst being melancholy as well. Sound effects also work well in this scene, the use of ambiance, in this scene such as the lighthouse or even the rolling of the waves too. 




Both scenes from the movie can be found here on YouTube for further reference.
https://www.youtube.com/watch?v=wCTgUq6hzUk (Opening scene)
https://www.youtube.com/watch?v=SMJqQ3VrcCA (Ending scene)


 CASE STUDY 3 STACEY DOOLEY INVESTIGATES ONLINE DRUGS:
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Unlike the previous case study being a movie, this case study differs as it’s now a documentary that was based in 2016 about Drug dealers, and how the trades are done online now using social media.

Music in a documentary is often used as a form of non-diegetic sound that's used to create the mood and overall meaning of the documentary and mainly what it's about. The way that the documentary does this is mainly through using eerie music during scenes with meetings of the drug dealers to emphasise a suspicious and tense atmosphere, as dealing with people with such shady backgrounds could lead to anything sinister, an example of this would be around the 18:39 mark just when Stacey is about to meet the first drug dealer Tye, what makes it work, is as the music is playing connoting something sinister, Stacey also exclaims that she's "scared" and doesn't really know what to expect from a situation, which adds to the scene more and creates further tension.
By doing so it makes the scene as well as the documentary more intriguing to watch. Other examples of music contrast with other scenes where it could be argued that a motif is used to indicate a certain scene involving an encounter with drug dealers as such. In contrast to the dialogue as well as sound effects there are instances where the music sounds as if it's drowning other aspects of the score. Overall this could make the noise distorted.


SOUND EFFECTS:
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In terms of non-diegetic sound is found throughout the entirety of the documentary, an example of this is, the meet up scenes (as aforementioned) especially the texting scenes, each time an animated graphic appears with the texts on screen we can hear little pings as well as typing noises, to emphasise activity between both people, as well as to emphasise and exaggerate realism with the drug dealer before they meet. Often examples of hyper real noises as their exaggerated by, using realistic noises to display an action or interaction that occurs. By doing this the documentary keeps it less boring, and more enjoyable to watch as the documentary isn't just giving us a static long shot, of Stacey standing there with background music which would deem to become boring as it's not very appealing for the audience to watch. Also, by using this example of hyper realism the documentary also helps to dictate any form emotional realism overall, as it helps by giving us insight in what is going on with both a mix of visuals and sound effects to help that scene stand out in particular.

DIALOGUE/SPOKEN WORD:

Interview techniques: In interviews, both between the interviewer and interviewee, it's often clear to understand what's being said from Stacey as her accent is easy to understand and that she's loud and clear whereas, when it came to the interviewees, there are instances where there is an issue that nothing is being understood so in order to breach that gap between the audience and character the the documentary visually uses subtitles to help the audience understand what's being said, as there are some accents/dialects that may not be understood by the audience or the person is too quiet. A prominent example is around the 14:03 mark and further, the interviewees have a strong accent that is hard to understand, and with the use of a face mask it's harder to hear what's being said as in some instances they may seem quiet or the dialect is confusing, and strong. The Questions that is asked by Stacey helps us to further understand what's going on in the minds of these people as they're always asked deeper questions that get the people she speaks to for them to be open and honest, such as asking for views and their ages etc.

Voice Over:
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OVERALL:

In conclusion, the sound mix used in this documentary in particular is a good example of how sound works all together to help produce a piece of media overall. Music is used to help set the theme and the setting for what the documentary overall has to offer to audiences giving them expectations. Sound effects allow for more exaggerated sound, more hyper realism and more so making the scene work.




CASE STUDY 4 POKEMON SUN AND MOON EPISODE 140 (2019)

Animation is a very popular form of moving image production that’s been consumed by many audiences, 

Music-- in this episode is a form of non-diegetic music, used to build tension between fights, considering that the fight scenes in this mirror a major fight. Music used is to mirror the way the scene is and dictates the scene as well as gives audiences an idea of what the emotion behind the scene is like. Used in a synchronous fashion especially between the final scenes of the episode. The music often in this scene dictates the way the scene goes on if it's upbeat it represents a positive moment or battle scene, otherwise if we have a form of melancholy music it references some form of sad scene, or a loss in the episode.


 Sound effects in this scene often go between smaller assets such as voice clips that include grunts or the cries of other characters in the scene mixing well with the score of the scene overall, by doing so it gives the episode's score a fixed feeling and atmosphere as all the sound effects and music in this scene are all synchronous. By doing so, it helps everything link towards one another.  Prominent examples of any clear sound effects are as aforementioned, being any grunts or battle cries as well as any environmental noises such as the waves crashing, to emphasise any further tension, or destruction showing a fight or battle scene by using things such as building destruction sounds as well. Showing any negative signs to the scene making it a double-edged sword for the audience and scene overall.  Some sounds are extremely exaggerated giving a sense of hyper realism overall. Other instances of Sound effects, that were used included motives or indications that something big was going to occur in the episode for example, when the same sound effect would play in the mix for an "Ultra hole" the same bit of sound would play to simply to indicate and let the audience know that something such as this portal is going to open or a something big is coming. Sound effects really are a powerful way of showing and indicating any forms of importance in a scene, in this scene not only did it help with the score being synchronous, it also helped with the audio being recognisable by audiences. The use of ambiance in the scene as well as some realism to the environments shown such as waves 

Dialogue/Spoken word:

Dialogue or spoken word in an animation is a crucial aspect in a form of moving media, as it helps to dictate what’s going on in the episode. Overall as the scene is full with action and fight aspects in a scene we can simply expect there to be a lot of functional dialogue, small snappy and short commands or strings of dialogue. By using functional dialogue throughout tense scenes, it adds more towards the concept of emotional realism, giving the scene more to work with and making it overall something entertaining to watch as well overall. Another key aspect with the dialogue is that like other sound aspects in this episode such as effects and music the dialogue, also comes underneath being synchronous, as the dialogue in the scene is and follows up to what happens on screen, if that wasn’t the case then the scene would end up on being distorted and everything would seem out of place, making the episode fall apart. Something else that evens out the dialogue is also narration in these episodes that can be heard at the beginning and ending of each episodes, helps to dictate what’s going on in the episode, also giving the audience some form of story or assurance as to what’s happening in the scene.




Friday, October 4, 2019

Animation

Pokemon sun and moon how is sound used in the show (animation example) Episode 140

Music-- Music in this episode is a form of non diegetic music,  used to build tension between fights, considering that the fight scenes in this mirror a major fight. Music used is to mirror the way the scene is and dictates the scene as well as gives audiences an idea of what the emotion behind the scene is like. Used in a synchronous fashion especially between the final scenes of the episode. The music often in this scene dictates the way the scene goes on if it's upbeat it represents a positive moment or battle scene, otherwise if we have a form of melancholy music it references some form of sad scene, or a loss in the episode.


SFX: Sound effects in this scene often go between smaller assets such as voice clips that include grunts or the cries of other characters in the scene mixing well with the score of the scene overall, by doing so it gives the episode's score a synchronous feel as everything needs to be in place to make sure that the scene can flow perfectly.  Prominent examples of any clear sound effects are as aforementioned, being any grunts or battle cries as well as any environmental noises such as the waves crashing, to emphasise any further tension, or destruction showing a fight or battle scene by using things such as building destruction sounds as well. Showing any negative signs to the scene making it a double edged sword for the audience and scene overall.  Some sounds are extremely exaggerated giving a sense of hyper realism overall. Other instances of Sound effects, that were used included motives or indications that something big was going to occur in the episode for example, when the same sound effect would play in the mix for an "Ultra hole" the same bit of sound  would play to simply to indicate and let the audience know that something such as this portal is going to open or a something big is coming. Sound effects really are a powerful way of showing and indicating any forms of importance in a scene, in this scene not only did it help with the score being synchronous, it also helped with the audio being recognisable by audiences.

Dialogue/Spoken word:

The dialogue in a scene or episode like this as such is important to the audience as it is the clearest form of indication to the audience as to what's going on by using spoken word as a clear and solid method of helping us determine what the scene is about or what the characters want us to experience. An example of this is that the episode uses a form of dialogue known as functional dialogue. This is evident mainly throughout the episode but is primarily prominent in the scenes where the characters are preparing they're strategies before fighting Akujuking. This along with

Wednesday, October 2, 2019

CASE STUDY 3

STACEY DOOLEY INVESTIGATES ONLINE DRUGS:

Music:
Music in a documentary is often used as a form of non-diegetic sound that's used to create the mood and overall meaning of the documentary and mainly what it's about. The way that the documentary does this is mainly through using eerie music during scenes with meetings of the drug dealers to emphasise a suspicious and tense atmosphere, as dealing with people with such shady backgrounds could lead to anything sinister, an example of this would be around the 18:39 mark just when Stacey is about to meet the first drug dealer Tye, what makes it work, is as the music is playing connoting something sinister, Stacey also exclaims that she's "scared" and doesn't really know what to expect from a situation, which adds to the scene more and creates further tension.
By doing so it makes the scene as well as the documentary more intriguing to watch. Other examples of music contrast with other scenes where it could be argued that a motif is used to indicate a certain scene involving an encounter with drug dealers as such. In contrast to the dialogue as well as sound effects there are instances where the music sounds as if it's drowning other aspects of the score. Overall this could make the noise distorted.


SOUND EFFECTS:
In terms of sound effects, they range between the non-diegetic as well as diegetic realms of noise in this documentary in particular. In terms of diegetic noise, the most prominent example would be the use of ambience, being any background noises that could be heard throughout the documentary as most of it is filmed outside a massive example of this would be around the 25 minute mark of the video where a scene takes place between a snapchat employee (interviewee) and Stacey. As this conversation is going on we can also hear cars and other vehicles, in the background as well as other forms of ambient noises that exaggerate any forms of life in the city.

In terms of non-diegetic sound is found throughout the entirety of the documentary, an example of this is, the meet up scenes (as aforementioned) especially  the texting scenes, each time an animated graphic appears with the texts on screen we can hear little pings as well as typing noises, to emphasise activity between both people, as well as to emphasise and exaggerate realism with the drug dealer before they meet. Often examples of hyper real noises as their exaggerated by, using realistic noises to display an action or interaction that occurs. By doing this the documentary keeps it less boring, and more enjoyable to watch as the documentary isn't just giving us a static long shot, of Stacey standing there with background music which would deem to become boring as it's not very appealing for the audience to watch. Also by using this example of hyper realism the documentary also helps to dictate any form emotional realism overall, as it helps by giving us insight in what is going on with both a mix of visuals and sound effects to help that scene stand out in particular.

DIALOGUE/SPOKEN WORD:

Interview techniques: In interviews, both between the interviewer and interviewee, it's often clear to understand what's being said from Stacey as her accent is easy to understand and that she's loud and clear whereas, when it came to the interviewees, there are instances where there is an issue that nothing is being understood so in order to breach that gap between the audience and character the the documentary visually uses subtitles to help the audience understand what's being said, as there are some accents/dialects that may not be understood by the audience or the person is too quiet. A prominent example is around the 14:03 mark and further, the interviewees have a strong accent that is hard to understand, and with the use of a face mask it's harder to hear what's being said as in some instances they may seem quiet or the dialect is confusing, and strong. The Questions that is asked by Stacey helps us to further understand what's going on in the minds of these people as they're always asked deeper questions that get the people she speaks to for them to be open and honest, such as asking for views and their ages etc.

Voice Over:
Voice overs used in this documentary were done by Stacey herself and was dubbed over the entire documentary, in points to help dictate to the audience what direction the documentary is going, or even used to help tell a story or exaggerate any dynamic effects, such as at the beginning of the documentary where Stacey, opens with facts and statistics with a stern tone of voice helps with the audience to get hooked into the facts and figures of the entire thing and get them understanding, with what the program is about. The dialect she has is again easy to understand and with a loud projected voice helps to understand what is being said in the documentary.





CONCLUSION:

In conclusion, the sound mix used in this documentary in particular is a good example of how sound works all together to help produce a piece of media overall. Music is used to help set the theme and the setting for what the documentary overall has to offer to audiences giving them expectations. Sound effects allow for more exaggerated sound, more hyper realism and more so making the scene work,

Thursday, September 26, 2019

narrative structure

Complete the definitions below, giving an example of a SCP for each. 
You must provide a detailed explanation for each term, following class discussions and independent research. This will be vital for the assignment.




Importance of camera angles for the director:
Having a creative decision for creating an effect for the audience.
Indicates the importance of things by using shots, varied angles could even dictate the scene such as a dialogue scene between two people.
Change of shot helps the audience to divert their attention to the key parts of the scene making them wonder what may be happening.
Extreme long shots are used often times than not in order to display an entire scene.
Framing involves two elements:
The shot size: How far away a person or object is from the camera
Camera Angle: Where in relation the camera is to the person or object that the director wants us to focus on.





Series
The X files
Single drama
Game Of Thrones
Crime drama genre
NCIS
Soap Opera genre
Eastenders
Sitcom/Comedy
Big Bang Theory
Linear narrative
Malcom in the middle
Nonlinear narrative
Flashback narrative
Titanic
Open ending narrative
Closed ending narrative
Realist narrative
Anti-realist narrative

1. The effect that this shot has on the audience is that a landscape is being displayed by the director showcasing the place in where the story is set help setting the scene.







2. This shot here is to dramatises this scene by showing an entire army or cult showcasing power in the movie scene, giving off the vibe to the audience that there's more to this than just a setting but much more.




3. This is a medium long shot that gets the director to showcase two characters or more as there's an exchange between the two by showing both of their bodies off in the shot showing the setting as well as the events giving us a good understanding of where and what the scene is.




4. Often used on characters the medium shot is the shot that shows the top half of an object or character's body showing importance to that one character. The director wants the audience to focus on this specific character by creating this shot to emphasise how important this character is.
5. Here the director uses a medium close-up shot to dictate scenes such as conversations, and angles used in this shot often dictates who's leading the conversation in this scene.





   6. Close-ups  are often used to show a character or object's faces to show importance or even to show some expressions of an important character normally used in fight scenes to capture emotion and tension.




  7. Big Close up again to show a key moment in a movie scene that allows for emotion.
















9. Over the shoulder shot shows two characters mainly an interaction of sorts between two important characters where both people are displayed of importance.








 10. A low angle shot often shows weakness from someone that is looking up towards someone else it's a displayed respect.





11. Looking at a high angle often indicates that there is a more superior character in stature or that something is happening above, this angle makes the audience interpret weakness from the characters in a scene, often making them feel small.








Coverage shots mainly consists of all other shots that include close ups medium shots, POV shots,       Reverse shots and more.












FOUR BASIC CATEGORIES FOR CAMERA MOVEMENT:
The pan and tilt
Dolly or Tracking
The Boom or Crane
Steadicam


FUNCTIONS:
To reveal dramatic information by enlarging the viewer's field of view
As well as able to narrow and focus on attention on significant characters or objects
Expresses a dynamic sense of movement that makes a sept pr scene more sensuous and dramatically exciting for the audience.
It also helps visualise thematic ideas to the audience.


PAN:
Simply used in a pivot movement left and right, it's also used to help the frame accommodate character movements. PAN shots needs to be brief otherwise if too long it can become mores disengaging. A variation of a PAN shot is an "ARC" shot where the camera pivots around a 360 degree turn. The dramatic effect of an Arc shot will help draw attention to the character, giving us an indication of what's going on. Depending on how slow camera movement is it could also be used as a confusion shot helping exaggerate confusion from the character.

TILT:
This is the method that has the camera move up and down and vice versa it's a shot that's used to help create attention to new areas of a scene giving a better perspective of things.

DOLLY OR TRACKING:
The camera is on a tripod and base physically travels through space, allowing for motion perspectives such as maybe a chase scene or a conversation scene between two or more characters.

BOOM/CRANE:
Trying to cover a shot overall from a birds eye view. By mounting the camera on a boom ore a crane it creates a powerful, dramatic effect by revealing the scale of the scene's action that any other camera movements can't achieve a backup option would hence be a drone, as it can also achieve the same goals.

STEADY CAM:
Attached mainly to a person often used in a documentary being a mechanical steady and jitter free solution to help keep the action in the frame, allowing for anything smooth and less movement issues.


LENS MOVEMENT:
Is the movement also considered as camera movement.


FRAMING STYLES:
TIGHT FRAMING: A lack of space around the subject and gives a sense of constriction. Often a close-up.

LOOSE FRAMING: Refers to a shot that has a great deal of open space around the subject and also gives us a sense of isolation or freedom. All to do with mis-en-scene, isolation can often be seen from one characters perspective and freedom from more than one.

DEEP FOCUS FRAMING:
Objects or characters remain in frame overall in a sharp focus that positions them near and far from positions near and far from the camera. It still has a moderate close up of a character that displays focus, on the characters facials and more.

LIGHTING CONTINUITY:
Is about the creative choice to maintain or willingly not maintain lighting consistency throughout a sequence of shots. The reason behind deliberately ignoring the continuity is to achieve better lighting-simple as that.

Less: it shows






Monday, September 23, 2019

Kony 2012 and Food For thought. My thoughts on both.

Kony 2012:
This documentary was an engaging documentary personally for me to watch, as it uses techniques such as, archived footage to show realism, as well as interviews to get people who've experienced it which touches the audience, in a way that shows what these people have been through and can get the audience to relate to what has happened within the story.  Other techniques include the documentary having direct address and the stories of two men that changed the world by trying to capture a world renowned criminal. It caters to a global audience, making it an advocate for a global change as it's an issue that the world got involved in. By methods of direct address the documentary's narrator Jason Russell is able to get the world to take action by persuading the audience to get involved in making Kony famous enough to be captured. Using a hollywood take on the documentary made Kony 2012 stand out for me as a viewer as it was something that in a documentary has never really been done before, making the documentary more engaging fun as it had a story to tell in the shape of an intriguing film with a message to the world, which is what got me into the documentary further. The introduction of characters and other people is something that helps us as the audience get more attached to the story and people, as we can feel the events that they're going through as we progress through the story.

Food for Thought:
A much more smaller audience will be catered towards this looking on a more national or local change as a small business is forced out of business due to changes being made to Covent Garden. The producer uses techniques such as interviews with the owner, to get their story as well as thoughts helping the audience understand why the shop has closed down. It uses old pictures and shots of different locations, to fill any empty shots that feel as if they need to be there in the documentary. The music is slow so that it doesn't cater to younger people who may not own a business as they look for something faster and more engaging. Realistically the take was a normal documentary that encapsulated the uses of interviews mainly with one person which I found boring as I also wanted to know what others had thought as well as the general public giving me a more attached feeling, as for someone that's not owned a small business I'm not sure as to how the feelings are but as someone who's apart of a smaller organisation, I can understand the story. However for someone who isn't in that position it's clear that they're not going to be interested in this documentary as their not the audience that understand what's happening.

Friday, September 13, 2019

Glossary

Glossary-
Non-diegetic: It's the audio in the movie or any form of media that's played in the media that can't be heard by characters but only the audience.

Diegetic: It's the sound in a form of media that can be heard in the form of media that can be heard by characters. For example music playing from a radio.

Score: it's the name of the track that's been created for a specific film

Mood: It's the after effect of the songs, making someone feel something.

Ambience/(t): It's the term that's used when, its sound captured from the outside of noises such as crowd movements or even naturalistic sound, like birds chirping.

Hyper Real: It's the term used to explain exaggeration such as when a gunshot happens in terms of sound how does it exaggerate a scene? Like ricochet effect for example to emphasise gunshots or death.

Synchronous: Synchronous is the term that describes, sound in a a movie that often works well together and mixes in a fitting manner.

Non-synchronous: Is essentially the name of the term that is the opposite of Synchronous where the sound and sfx don't all work with the scene and sounds different.

Naturalistic: It's the term used to show sound being inspired by naturalistic sound such as dialogue.

Functional Dialogue: A spoken conversation between two characters that often involves short and sweet sentences, that includes instructions showing a relationship between the two characters.


Sound Bridge: A sound bridge is a type of sound editing that occurs when sound carries over the visual transition in a film. A diegetic sound effect that drifts into the next scene and links scenes in the films together. They're often seen as non-synchronous.

Sound Motif: When we get a recurring theme and is a part of the score. Helps us to expect something coming when that "motif" is played as it's recognisable.

Thursday, September 12, 2019

Research task

TASK 1

*continuity*
Task 1: Understanding 'single camera production'

a) Define 'single camera production':
It simply means that there is only one camera in use throughout the entire project.

b) Identify the advantages and disadvantages of single camera production (refer to examples where you can):

Advantages
-An advantage of this is that, it's easy to manage as you only have to worry about one camera.
-Cheaper as there's no worries for more equipment.
- Shows more realism.
- One camera person (crew) less of an investment in the crew.
-natural shots
-time consuming in a good sense.

(MULTICAM)

-Multi cam is used in a studio based setting and is often used at the same time. 
-Footage is edited in real time, saves us more time.
-Lighting is perfect as it's above and controlled immediately. 
-Filming would be quicker.
-Filmed in real time allowing for any authentic footage. 
-editing is all done in post production but there's more to work with.  
-variety of shots in one huge take. 
-Even if one camera fails, there are more to work with. 

Disadvantages
-Normally will take longer than standard production as there are a lack in cameras.
-Editing times will increase as editors would need to work on having one piece of footage.
-Edits have to be on point
-Only one take per shot. 
-Filming just takes longer. 
-One camera shuts down it's over for recording until there's a replacement. 
-Move and Re light. 


(MULTICAM)
-Every camera needs a person to control one camera a piece. The more of a crew would be needed. More money would also need to be involved. 


c) How does multi-camera differ to single camera productions?

Multi camera productions, are mainly more professional in terms of quality as there are multiple cameras shooting various shots, taking less time. Furthermore, it also aims for less time in production overall, as there are multiple cameras that take various shots from various angles, Making editing time easier. However from a cost stand of point single camera productions are better as production teams don't need to worry about buying more cameras and production costs. multi-cam includes precision, and can be shot only in a studio, expenses become a problem and furthermore, it becomes a heavy load to work around. 



d) List 3 examples of single camera shows/films (aim for different genres)

1) Missing night (2019) 

2) X Files

3) Brooklyn Nine-Nine


List 3 examples of multi-camera shows (aim for different genres)

1) Everybody hates Chris

2) Modern Family 

3) Life in Pieces


e) What is the definition of genre? Why is this important for audiences?
The genre of a form of media simply refers to what category the form of media is involved with, the genre meaning type. They can be told what genre a media form is in specifically because of codes and conventions within that media form, for example if a movie includes spaceships, laser guns and planets it's often associated with Sci-fi. As an audience it's important to look out for a specific genre, as it helps identify what franchises are often associated with specific genres, if a person likes Star-wars  they may be further inclined to watch more sci-fi movies for example.







Story format: 
Singles- Often the one episode with it's own contained story in roughly 60-90 mins. 
Serials- It tells one story over several episodes. 
Series- Has the same characters but includes different stories each time. 








Genres-

  • Action
  • Romance
  • Horror
  • Sci-Fi
  • Fantasy
  • Animation
  • Adventure
  • Historical
  • Educational
  • Family
  • Comedy
  • Thriller


Sci-fi
-- Futuristic setting
-- Out of world aspects
-- Aliens
-- Dystopian world environment
-- Spaceships
-- Planets 
-- Futuristic technology
-- Collapsing storylines
-- Main protagonists often are abducted or have affiliation with aliens.