FINAL SOUNDTRACK PRODUCTIONS: PROPOSAL
In this proposal I'll be discussing what I wish to achieve when producing my own soundtrack, for the moving image. Throughout the course of this proposal I'll be talking about a specific scene from a form of media whether it be animation, film or something else. I'll also be talking about aspects like the duration of the said sequence, the techniques that I used in order to make my work seem more close to the original scene I'll be talking about foley sounds (if any are included) and so on.
The name of the sequence I have chosen for this particular project comes underneath the animation genre, more specifically the anime genre, the scene I have decided to do is the famed Karasuno defeats Shiratorizawa scene from the anime Haikyuu underneath the animation genre. The length of the scene is roughly around 3 minutes and 38 seconds which is how long the recreated version will sound. The scene can also be found in the Haikyuu movie "Battle of concepts" Whilst the movie is in Japanese, the idea of this recreation is firstly to dub the scene entirely in English. The sound effects, music as well as voices will all be recreated during the making of this using the original subtitles as a way to help with the scene.
Aspects such as the background music will be tense, the original music will attempted to be recreated or there will be use of completely new pieces of music to accommodate the scene the music will obviously be non-diegetic meaning that the characters can't hear the music. However dialogue direct address towards characters will be seen as diegetic. Music tracks, sound effects and more will be seen as non-diegetic as they're elements that the characters won't be able to hear when making the final recreation. The voice acting will most likely be done with multiple voice actors, that as aforementioned will be voiced in English. Recording will be done in a small room setting with a microphone, or even done in a studio setting. With the use of music and sound effects in this scene I intend on recreating the intense atmosphere of the final points in a final game, making sure that the music helps to emphasise the way the atmosphere is sound effects will also help to emphasise the character's actions and mood, helping with the way the mood and atmosphere Will essentially play out.
Spoken information is crucial as it's the spoken word like dialogue. The dialogue will be original voice overs or essentially dubbed from its Japanese counterpart using the subtitles as a guidelines, contributing towards the original script. The vocal techniques, include no lip syncing but mainly just pure voice over the characters as they speak. It will mainly be recorded in a small room esque space rather than a studio space, by using a smaller room space will help with there being less ambient noise or even any further disturbances when recording. Using a more empty space will help with a more clear recording to happen.
In terms of personnel there will mainly be a good amount of voice actors mainly depending on the amount of people that are being voiced in the clip. Which is roughly around 5-6 individual voices if not then I'll improvise all characters as an assured back up, as a form of contingency. In terms of other personnel will be any sound editing done by myself, and any technical support will be provided by people in the college. Furthermore, the resources used in this workshop will consist of mainly using one microphone (USB) with a pop filter and a stand, I will also be using a Laptop computer as my primary hardware and a software, used to record sound called Audacity. The =n with the use of GarageBand I'll edit the score and export it to movie making my final soundtrack.
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